The First Fantasy Campaign by Dave Arneson
I unplugged last night from everything.
No Internet.
No writing. Nothing.
I pretty much sat in my chair, read and thought.
I thought about gaming, game design, my love affair with this hobby, and more importantly the event of watching my childhood Gods die.
Three deaths hit me the hardest before yesterday: Steve Gerber, Tom Snyder, and Lloyd Alexander. When I wrote in those posts that I was gutted, I was. Those three individuals were such a large part of my life. I grew up as a Army Brat and I found myself in new towns on a regular basis. Military children, in order to survive, look for things to latch on to. We do so in order to survive the sudden changes that being a military child entails.
No one, and no creation, helped me too survive more than Dungeons & Dragons. It was my doorway into a place I could call home. As my physical surroundings changed, the surroundings of my imagination was constant. It was this constant that enabled me to deal with each new move--which always happened in the summer the day after school got out--without having friends.
It was my in. My way to meet new friends at each new "hometown" I found myself in. More than that, it was Dungeons & Dragons that kindled a raging fire of curiosity leading to my life long love affair with reading. The first time I picked up those strange dice as a impressionable eight-year old I was hooked. More than being hooked on games and gaming, I was hooked on reading. I wanted to know more about history and the fiction influencing a game I loved.
Back in those days what we knew about Gygax was what we read in the pages of Dragon and the forwards of the hardcover D&D books. When you are young, and when you live in a age without the ready access to the Internet, the stories that are known now, did not exist. Rereading his old "Sorceror's Scroll" columns last night, I was struck with the passion he had for this game and this hobby. This passion, did not diminish with age.
When exactly I knew I wanted to design games, I cannot tell you. Yet, it was the likes of Gygax, Arneson, Bledsow and the rest of the "Old Guard," that showed me you could design games. So design I did. It was my hobby, much like my friends (who I did meet after settling in a new "hometown") who liked to fish, play baseball, collect baseball cards, and the like. For me games and game design were my hobby. The bulk of those early games were done for my, and my friends, enjoyment.
"You cannot design games as a job," my parents liked to tell me seemingly forever. Hell, when I had to go through the interview process to obtain the rank of Eagle Scout, one of the adults asked me what I wanted to do as an adult. My response was simple. "I want to design games." In return I got blank stares, and told I was being silly. I refused to listen to this. I am glad I didn't. It is my love of this hobby, that drove me, and still drives me to this day.
I have been lucky in many ways.
I use to work for Dave Arneson and got to talk with him and learn from him. I also got to meet some of the original Blackmoor players. I have meet a lot of people who I consider to be friends because of gaming. I got the bug to design games. I got the crazy idea to form my own company with James. All of this I owe to Gygax, because if it was not for him, this hobby, that we know and love, would not be possible.
One of my most prized gaming possessions is a GenCon 1985 program book signed by him. Through the years, and with every move, this book has been with me. As I purged the library and game library before each move, it is the works of Gygax that I have kept.
What is the mark of Gygax's transcendence?
When non-gamers and non-geeks knew who he was and knew what he did. Though Ariana does not game, she is the wife of a gamer, and she knew how the passing of Gygax was going to hit me. My in-laws, whose only concept of gaming is traditional board games like Monopoly, knew who Gygax was. Hell, as I write this, Tony Kornheiser talks about the passing of Gygax on his morning radio show.
Gygax, was a giant.
Period.
His influence reverberates through the culture. James Wallis said it best, when he wrote:
Now, at last, we can forget all the crap he did later. Even if he only had one moment of genius, it’s such a moment of such genius that it instantly elevates him into the very highest echelons of game-design greatness. His work built not one but two industries—how quickly would computer games have moved out of the arcade without the likes of
Colossal Cave?—a genre, and a language of shared experience in fantastic worlds shared by hundreds of millions of people.
Gygax.
Few people can be known just by one name.
More than that, Gygax showed us how to harness the power of the imagination and forge worlds that exist only within the mind's eye.
I have been doing a lot of reading over the past few weeks. Most of it is for Colonial Gothic, but some has been for pleasure. Sadly, the pleasure reading usually takes a back seat for the other reading I am doing. When you design and write a historical supernatural roleplaying game, you need to immerse yourself in the sources and research. When I finally lay in bed at night, I make an attempt to read for pleasure, but usually one of two things happen:
1. I pass out and fall asleep.
Or.
2. I decide to watch something I've recorded on the DVR.
However, this year I decided to make a more concerted effort to read for the pure pleasure of reading. Unlike the reading I have done for Colonial Gothic and the other projects under way with Rogue Games, the rules I laid down for my pleasure reading were simple:
No pleasure reading will be current project(s) related.
By doing this, I forced myself to relax, and clear out a mind becoming cluttered with too much minutia.
Armed with said rule, I turned my focus to the stack of books. SO what have I finished reading?
Glad you asked.
Delta Green: Eyes Only. Yes, it is a game book, but it is the first one I have read in a long time (I am still making my way through Victoriana 2nd Edition) and I enjoyed every minute of it. I never read the original chapbooks, and now I do not need to, they are all here. I am a huge fan of Call of Cthulhu as well as Delta Green, and it is one of those games that I return to time and time again. Though I typically play CoC set in the 1930's, Delta Green: Eyes Only makes me want to run a modern game. There is so much good stuff found between these two covers, that I find myself returning to it over and over. If I was forced to pick a favorite part it is the adventure Artifact Zero. I hate to throw out the word brilliant, but this is a brilliant adventure. Period. Great book, and I am so glad I ordered it back in May.
Spook Country, by William Gibson. I came late to the Gibson party (first read Neuromancer in 1999) but since reading him, I have become a major fan and have enjoyed pretty much everything he's written. Spook Country is a continuation of Pattern Recognition and is set in the present day. It was hard to get into Gibson's new book at first, and the writing style seemed a lot more disjointed than normal. I almost put it down, but I am glad I didn't. The book has a great plot and the various threads that seemed unconnected at first, come together in a nice way and I enjoyed this book immensely. What I like best about this book is that the cyberpunk elements are non-existent and though the technology is ramped up a touch, it does not obscure a great narrative. A very good read.
I've also read and enjoyed immensely Michael Ruhlman's The Elements of Cooking: Translating the Chef's Craft for Every Kitchen. Like Strunk and White's The Elements of Style, Ruhlman's Elements of Cooking is a primer for working in a kitchen. This is not a cookbook, but a guide to the process and elements you need to know for cooking. The book has two parts, the first part is a collection of essays and the second part is a glossary.
The eight essays covering the topics of Stock, Sauce, Salt, The Egg, Heat, Tools, Sources and Acknowledgements and Finesse, are tight and well written. The essays, truth be told, were a changing event in my approach to cooking. After reading them, I still find myself returning to reread and study the advice and techniques talked about. I love to cook, some say I am a very good cook, but I always downplay it. I can learn more and improve my skills, and these essays opened my eyes to things I did not consider when I approach my cooking.
The second half of the book, and really it takes up the bulk of the book, is The Elements of Cooking A to Z. Though a lot of the elements discussed are based on French cooking, this is a glossary of terms and the most recent trends found in cooking. I found this section extremely interesting and I now find myself referring to it often.
Finally I have finished Madman Gargantua, which collects nearly every issue of Mike Allred's Madman. This is a comic I have always enjoyed, but sadly, only read on and off throughout the years. Immense in both size and price, the collection is the perfect book because everything you need to read is here. Rereading the issues I am constantly amazed with how Allred not only developed as an artist, but as a writer. The charm found in the earlier stories finds a balance as the series progresses, and it truly is a great read. More than any creator, Allred excels at throwing opposing concepts together in the effort to create something that is both new and intriguing. Just a great book and a great collection, but I nearly died due to a collapsed chest when the book fell on my chest when I dozed off one night reading it.
So there you go, a recap of the books. More to reread, and it feels good to see the stack slowly shrink in height.
I am not a PS3 owner, nor a Sony fan. Still, I found this interesting:
Now, it seems, the PlayStation 3 is going to continue the hacking legacy of its handheld counterpart. Word has it that an exploit has been found in the 1.10 and 1.11 versions of the PS3's firmware that could potentially allow the booting of unsigned code. Unlike the hardware mods necessary to achieve the same level of functionality from a typical console, exploiting the PS3's firmware is likely a process that can be duplicated by just about anyone with nothing more than the proper instructions.
You can read the rest here at Ars Technica.
So this morning, I read the following:
Psychological profiles can be compiled by covertly monitoring the way in which online gamers play PC and console titles. Players’ behavioral characteristics and preferences can be catalogued hence allowing for the possibility of targeting individuals with customized adverts.
You can read the whole thing here: Google Patents Gamer Profiling Technology.
You can read a little more about it here, here and here.
Now, the easiest reaction to this (and I must say the right one) is privacy concerns. This is another way that THE MAN to keep tabs on us. I want to know what advertisers want to know about gamers, other than their love of Mountain Dew and salty foods.
However, I hear the words of a former professor, Dr. Lee, when I was working on my Masters in Computer, technology and Information at DePaul. She said:
There is no evil technology; only evil use of technology.
For a second, let's ignore the bad applications of this patent.
If Google has invented a tool that aids in psychological profiling, imagine the good uses of this.
Able to create software that can aid in diagnostic testing. Imagine if you have a patient who suffers from dyslexia. If the computer recognizes this, it could switch from a text based test to a verbal test.
Creating information sources, that can recognize if the user is not a native speaker of English, and is able to switch to the language the user know.
Heck think of the gaming usages of this technology. Creating AI that ramps up the challenge based on the actions of the player. If the player is aggressive and killing innocent people, the game's AI can profile the player, and adjust the level of response to match the situation.
Really, how different is this from what we do as GMs when player's go off the rails and start killing innocent villagers? Player's go on a killing spree, as a GM, I try to get the situation under control but ratcheting up the village's response.
Granted, the above is simply brainstorming, yet I do not see the technology in evil terms.
The use of it to monitor people, and send said information to "someone" does bother me.
| Game ID | Duration | Date/Time |
| RPG00126 | 2 | 8/16/07 10AM |
| RPG00127 | 2 | 8/16/07 2PM |
| RPG00128 | 2 | 8/17/07 10AM |
| RPG00129 | 2 | 8/17/07 2PM |
| RPG00130 | 2 | 8/18/07 10AM |
| RPG00131 | 2 | 8/18/07 2PM |
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